// Helper function for distortion curve generation function createDistortionCurve(amount: number): Float32Array { const k = typeof amount === "number" ? amount : 50; const nSamples = 44100; const curve = new Float32Array(nSamples); const deg = Math.PI / 180; for (let i = 1; i < nSamples; i += 1) { const x = (i * 2) / nSamples - 1; curve[i] = ((3 + k) * x * 20 * deg) / (Math.PI + k * Math.abs(x)); } return curve; } export const getRadioStream = (stream: MediaStream, volume: number): MediaStream | null => { try { const audioContext = new window.AudioContext(); const sourceNode = audioContext.createMediaStreamSource(stream); const destinationNode = audioContext.createMediaStreamDestination(); const gainNode = audioContext.createGain(); gainNode.gain.setValueAtTime(volume, audioContext.currentTime); // Lower gain for reduced volume // Create distortion node to simulate radio-like audio const distortionNode = audioContext.createWaveShaper(); distortionNode.curve = createDistortionCurve(15); distortionNode.oversample = "none"; // Compressor node for dynamic range compression const compressorNode = audioContext.createDynamicsCompressor(); compressorNode.threshold.setValueAtTime(-60, audioContext.currentTime); // Lower threshold for more compression compressorNode.knee.setValueAtTime(30, audioContext.currentTime); // Slightly softer knee for smoother compression compressorNode.ratio.setValueAtTime(15, audioContext.currentTime); // Higher ratio for stronger compression compressorNode.attack.setValueAtTime(0.002, audioContext.currentTime); // Faster attack for more aggressive compression compressorNode.release.setValueAtTime(0.15, audioContext.currentTime); // Faster release for a "snappier" sound // Low-pass filter to simulate reduced fidelity const lowPassFilterNode = audioContext.createBiquadFilter(); lowPassFilterNode.type = "lowpass"; lowPassFilterNode.frequency.setValueAtTime(2800, audioContext.currentTime); // High-pass filter to reduce low-end noise const highPassFilterNode = audioContext.createBiquadFilter(); highPassFilterNode.type = "highpass"; highPassFilterNode.frequency.setValueAtTime(400, audioContext.currentTime); // Chain the nodes sourceNode .connect(distortionNode) // Apply distortion first .connect(highPassFilterNode) // Remove low-end noise .connect(lowPassFilterNode) // Simulate reduced fidelity .connect(compressorNode) // Apply compression .connect(gainNode) // Connect to gain node .connect(destinationNode); // Connect to output // Return the modified stream return destinationNode.stream; } catch (error) { console.error("Error processing audio stream:", error); return null; // In case of error, return null so that the page doesn’t hang } };