Fixed docker deploments, moved files to _folders in dispatch app

This commit is contained in:
PxlLoewe
2025-05-27 17:34:44 -07:00
parent 5d5b2dc91f
commit 571ddfba85
60 changed files with 251 additions and 406 deletions

View File

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// Helper function for distortion curve generation
function createDistortionCurve(amount: number): Float32Array {
const k = typeof amount === "number" ? amount : 50;
const nSamples = 44100;
const curve = new Float32Array(nSamples);
const deg = Math.PI / 180;
for (let i = 1; i < nSamples; i += 1) {
const x = (i * 2) / nSamples - 1;
curve[i] = ((3 + k) * x * 20 * deg) / (Math.PI + k * Math.abs(x));
}
return curve;
}
export const getRadioStream = (stream: MediaStream, volume: number): MediaStream | null => {
try {
const audioContext = new window.AudioContext();
const sourceNode = audioContext.createMediaStreamSource(stream);
const destinationNode = audioContext.createMediaStreamDestination();
const gainNode = audioContext.createGain();
gainNode.gain.setValueAtTime(volume, audioContext.currentTime); // Lower gain for reduced volume
// Create distortion node to simulate radio-like audio
const distortionNode = audioContext.createWaveShaper();
distortionNode.curve = createDistortionCurve(15);
distortionNode.oversample = "none";
// Compressor node for dynamic range compression
const compressorNode = audioContext.createDynamicsCompressor();
compressorNode.threshold.setValueAtTime(-60, audioContext.currentTime); // Lower threshold for more compression
compressorNode.knee.setValueAtTime(30, audioContext.currentTime); // Slightly softer knee for smoother compression
compressorNode.ratio.setValueAtTime(15, audioContext.currentTime); // Higher ratio for stronger compression
compressorNode.attack.setValueAtTime(0.002, audioContext.currentTime); // Faster attack for more aggressive compression
compressorNode.release.setValueAtTime(0.15, audioContext.currentTime); // Faster release for a "snappier" sound
// Low-pass filter to simulate reduced fidelity
const lowPassFilterNode = audioContext.createBiquadFilter();
lowPassFilterNode.type = "lowpass";
lowPassFilterNode.frequency.setValueAtTime(2800, audioContext.currentTime);
// High-pass filter to reduce low-end noise
const highPassFilterNode = audioContext.createBiquadFilter();
highPassFilterNode.type = "highpass";
highPassFilterNode.frequency.setValueAtTime(400, audioContext.currentTime);
// Chain the nodes
sourceNode
.connect(distortionNode) // Apply distortion first
.connect(highPassFilterNode) // Remove low-end noise
.connect(lowPassFilterNode) // Simulate reduced fidelity
.connect(compressorNode) // Apply compression
.connect(gainNode) // Connect to gain node
.connect(destinationNode); // Connect to output
// Return the modified stream
return destinationNode.stream;
} catch (error) {
console.error("Error processing audio stream:", error);
return null; // In case of error, return null so that the page doesnt hang
}
};