Fixed docker deploments, moved files to _folders in dispatch app
This commit is contained in:
39
apps/dispatch/app/_helpers/axios.ts
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39
apps/dispatch/app/_helpers/axios.ts
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import { ConnectedAircraft, ConnectedDispatcher } from "@repo/db";
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import axios from "axios";
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import { getSession } from "next-auth/react";
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export const serverApi = axios.create({
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baseURL: process.env.NEXT_PUBLIC_DISPATCH_SERVER_URL,
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timeout: 10000,
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headers: {
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"Content-Type": "application/json",
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},
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});
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serverApi.interceptors.request.use(
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async (config) => {
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const session = await getSession();
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const token = session?.user.id; /* session?.accessToken */ // abhängig von deinem NextAuth setup
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if (token) {
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config.headers.Authorization = `User ${token}`;
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}
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return config;
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},
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(error) => {
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return Promise.reject(error);
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},
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);
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export const getConenctedUsers = async (): Promise<
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(ConnectedDispatcher | ConnectedAircraft)[]
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> => {
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const res = await serverApi.get<(ConnectedDispatcher | ConnectedAircraft)[]>(
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"/status/connected-users",
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);
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if (res.status !== 200) {
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throw new Error("Failed to fetch connected users");
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}
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return res.data;
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};
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6
apps/dispatch/app/_helpers/cn.ts
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6
apps/dispatch/app/_helpers/cn.ts
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import clsx, { ClassValue } from "clsx";
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import { twMerge } from "tailwind-merge";
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export const cn = (...inputs: ClassValue[]) => {
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return twMerge(clsx(inputs));
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};
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11
apps/dispatch/app/_helpers/hpgStateToFmsStatus.ts
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11
apps/dispatch/app/_helpers/hpgStateToFmsStatus.ts
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import { HpgState } from "@repo/db";
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export const hpgStateToFMSStatus = (state: HpgState): string => {
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if (state === "DISPATCHED") {
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return "3";
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}
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if (state === "ON_SCENE") {
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return "4";
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}
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return "2";
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};
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15
apps/dispatch/app/_helpers/hpgValidationRequired.ts
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15
apps/dispatch/app/_helpers/hpgValidationRequired.ts
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import { ConnectedAircraft } from "@repo/db";
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export const HPGValidationRequired = (
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missionStationIds?: number[],
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aircrafts?: ConnectedAircraft[],
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hpgMissionString?: string | null,
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) => {
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return (
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missionStationIds?.some((id) => {
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const aircraft = aircrafts?.find((a) => a.stationId === id);
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return aircraft?.posH145active;
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}) && hpgMissionString?.length !== 0
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);
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};
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46
apps/dispatch/app/_helpers/liveKitEventHandler.ts
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46
apps/dispatch/app/_helpers/liveKitEventHandler.ts
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import {
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LocalParticipant,
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LocalTrackPublication,
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Participant,
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RemoteParticipant,
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RemoteTrack,
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RemoteTrackPublication,
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Track,
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} from "livekit-client";
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export const handleTrackSubscribed = (
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track: RemoteTrack,
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publication: RemoteTrackPublication,
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participant: RemoteParticipant,
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) => {
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if (track.kind === Track.Kind.Video || track.kind === Track.Kind.Audio) {
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// attach it to a new HTMLVideoElement or HTMLAudioElement
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const element = track.attach();
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element.play();
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}
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};
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export const handleTrackUnsubscribed = (
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track: RemoteTrack,
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publication: RemoteTrackPublication,
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participant: RemoteParticipant,
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) => {
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// remove tracks from all attached elements
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track.detach();
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};
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export const handleLocalTrackUnpublished = (
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publication: LocalTrackPublication,
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participant: LocalParticipant,
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) => {
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// when local tracks are ended, update UI to remove them from rendering
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publication.track?.detach();
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};
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export const handleActiveSpeakerChange = (speakers: Participant[]) => {
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// show UI indicators when participant is speaking
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};
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export const handleDisconnect = () => {
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console.log("disconnected from room");
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};
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62
apps/dispatch/app/_helpers/radioAudio.ts
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62
apps/dispatch/app/_helpers/radioAudio.ts
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// Helper function for distortion curve generation
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function createDistortionCurve(amount: number): Float32Array {
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const k = typeof amount === "number" ? amount : 50;
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const nSamples = 44100;
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const curve = new Float32Array(nSamples);
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const deg = Math.PI / 180;
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for (let i = 1; i < nSamples; i += 1) {
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const x = (i * 2) / nSamples - 1;
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curve[i] = ((3 + k) * x * 20 * deg) / (Math.PI + k * Math.abs(x));
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}
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return curve;
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}
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export const getRadioStream = (stream: MediaStream, volume: number): MediaStream | null => {
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try {
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const audioContext = new window.AudioContext();
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const sourceNode = audioContext.createMediaStreamSource(stream);
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const destinationNode = audioContext.createMediaStreamDestination();
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const gainNode = audioContext.createGain();
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gainNode.gain.setValueAtTime(volume, audioContext.currentTime); // Lower gain for reduced volume
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// Create distortion node to simulate radio-like audio
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const distortionNode = audioContext.createWaveShaper();
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distortionNode.curve = createDistortionCurve(15);
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distortionNode.oversample = "none";
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// Compressor node for dynamic range compression
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const compressorNode = audioContext.createDynamicsCompressor();
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compressorNode.threshold.setValueAtTime(-60, audioContext.currentTime); // Lower threshold for more compression
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compressorNode.knee.setValueAtTime(30, audioContext.currentTime); // Slightly softer knee for smoother compression
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compressorNode.ratio.setValueAtTime(15, audioContext.currentTime); // Higher ratio for stronger compression
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compressorNode.attack.setValueAtTime(0.002, audioContext.currentTime); // Faster attack for more aggressive compression
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compressorNode.release.setValueAtTime(0.15, audioContext.currentTime); // Faster release for a "snappier" sound
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// Low-pass filter to simulate reduced fidelity
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const lowPassFilterNode = audioContext.createBiquadFilter();
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lowPassFilterNode.type = "lowpass";
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lowPassFilterNode.frequency.setValueAtTime(2800, audioContext.currentTime);
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// High-pass filter to reduce low-end noise
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const highPassFilterNode = audioContext.createBiquadFilter();
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highPassFilterNode.type = "highpass";
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highPassFilterNode.frequency.setValueAtTime(400, audioContext.currentTime);
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// Chain the nodes
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sourceNode
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.connect(distortionNode) // Apply distortion first
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.connect(highPassFilterNode) // Remove low-end noise
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.connect(lowPassFilterNode) // Simulate reduced fidelity
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.connect(compressorNode) // Apply compression
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.connect(gainNode) // Connect to gain node
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.connect(destinationNode); // Connect to output
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// Return the modified stream
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return destinationNode.stream;
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} catch (error) {
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console.error("Error processing audio stream:", error);
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return null; // In case of error, return null so that the page doesn’t hang
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}
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};
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28
apps/dispatch/app/_helpers/selectRandomHPGMission.ts
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28
apps/dispatch/app/_helpers/selectRandomHPGMission.ts
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@@ -0,0 +1,28 @@
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export const selectRandomHPGMissionSzenery = (code: string) => {
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const scenery = code
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.split("_")
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.map((n: string) => {
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const numbers = n.split(",");
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const parsedNumbers = numbers
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.map((num) => {
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if (num.includes("-")) {
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const [min, max] = num.split("-").map(Number);
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// creae a range of numbers
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return Array.from(
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{
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length: max! - min! + 1,
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},
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(_, ai) => ai + min!,
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);
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}
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return Number(num);
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})
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.flat();
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const randomI = Math.floor(Math.random() * parsedNumbers.length);
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return parsedNumbers[randomI];
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})
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.join("_");
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console.log("scenery", scenery);
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return scenery;
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};
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2
apps/dispatch/app/_helpers/simulatorConnected.ts
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2
apps/dispatch/app/_helpers/simulatorConnected.ts
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@@ -0,0 +1,2 @@
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export const checkSimulatorConnected = (date: Date) =>
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date && Date.now() - new Date(date).getTime() <= 3000_000;
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