ficed Bug when wrong Object is selected initialy
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50
apps/dispatch/app/_helpers/findClosestPolygon.ts
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50
apps/dispatch/app/_helpers/findClosestPolygon.ts
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import { OSMWay } from "@repo/db";
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import { centroid, distance } from "@turf/turf";
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function toPolygonFeature(nodes: { lat: number; lon: number }[]) {
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if (!nodes || nodes.length < 3) return null;
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const coords = nodes.map((n) => [n.lon, n.lat]);
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const isClosed =
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coords.length >= 1 &&
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coords[0]![0] === coords[coords.length - 1]![0] &&
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coords[0]![1] === coords[coords.length - 1]![1];
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if (!isClosed) coords.push(coords[0]!); // Polygon schließen
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return {
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type: "Feature",
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geometry: {
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type: "Polygon",
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coordinates: [coords],
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},
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properties: {},
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};
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}
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// Hauptfunktion: findet das nächstgelegene Polygon zu einem Punkt
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export function findClosestPolygon(
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ways: OSMWay[],
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referencePoint: {
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lat: number;
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lon: number;
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},
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): OSMWay | null {
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let closest: OSMWay | null = null;
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let minDistance = Infinity;
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for (const way of ways) {
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const polygon = toPolygonFeature(way.nodes);
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if (!polygon) continue;
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const center = centroid(polygon as any).geometry.coordinates; // [lon, lat]
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const newDistance = distance([referencePoint.lon, referencePoint.lat], center);
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if (newDistance < minDistance) {
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minDistance = newDistance;
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closest = way;
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}
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}
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return closest;
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}
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